Maya Batch Submission
Step by step instructions for submitting Maya Batch jobs with Qube!
Install the Qube! Submission UI into Maya
(First Time Only)
If you want the submission menu inside of Maya (recommended) then install the InApp plugins via the QubeUI application as shown here. To do this, launch the QubeUI:
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Windows: Double-click the color desktop icon
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macOS: Find the color icon in Applications/pfx/qubeui and double-click on it
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Linux: Type 'qubeui' at the command line (without the quotes)
Then navigate to the File menu, choose "Install App UI" and choose the Maya option. This will install ALL Maya submission UIs. You will need to do this on every workstation that you intend to submit Maya jobs from.

Launch a Qube! submission UI
Once installed you should be able to locate the "Qube!" menu in Maya's menu bar.
With a scene loaded in Maya choose "Submit Batch Render...", then the matching submission for the renderer you are using.
Note that you could also choose "Submit Maya Render Job..." depending on your requirements.
Render vs Batch Render
What's the difference?
Submit Batch Render will use the command line to open a new instance of the Maya file for each frame that it renders. Although this can be slower for large scenes, it can also be more flexible in large, complex environments.
Submit Maya Render Job will open a copy (instance) of Maya on the Worker that picks up the job, and that instance will render frames as assigned by the Supervisor. Since the scene file is only being opened one time, this can be faster to generate the full sequence.

Job Submission Details
Parameters Specific to Maya.
While not strictly required, the following settings are useful for getting a better result.
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Optimize the use of cores. Set the "Slots = Threads" checkbox and then set the "Specific Thread Count" to a value like 8 (assuming you have 8 cores).
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Maya 2016.5 introduced a new render layer paradigm. To render scenes which may contain both the new and legacy render layers choose the 'EMLRL' checkbox to set the 'Job Environment' variable 'MAYA_ENABLE_LEGACY_RENDER_LAYERS'.
Not all sections need to be filled in in order to render only the fields marked in red are required

Render Executable Path
Path to Maya Render executable on the workers.
Scene File
Path to Maya scene (required). Browse for or enter manually the location of the scene file to be rendered. This is a required field for submission.
Important: Best practice is to ensure the scene file and all of its dependent files such as textures are on network storage accessible by the workers.

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preRenderMel
The mel string to be executed before a scene is rendered. Enter the script string.
postRenderMel
The mel string to be executed after a scene is rendered. Enter the script string.
preRenderLayerMel
The mel string to be executed before a render layer is rendered. Enter the script string.
postRenderLayerMel
The mel string to be executed after a render layer is rendered. Enter the script string.
preRenderFrameMel
The mel string to be executed before a frame is rendered. Enter the script string.
postRenderFrameMel
The mel string to be executed after a frame is rendered. Enter the script string.

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Submit
Click 'Submit'
For further details on the submission UI see below.